Quick Start
Add one of the Transport-Prefabs (UiToolkitTransport or CanvasTransport) to your scene.
Instantiate a new AnchorLink-object in one of your scripts, assign the Transport and configure your AnchorLink for the usage with WAX and the endpoints of your choice.
[SerializeField]
internal UnityTransport Transport;
internal AnchorLink myLink;
public void Start(){
myLink = new AnchorLink(new LinkOptions()
{
Transport = this.Transport,
ChainId = "1064487b3cd1a897ce03ae5b6a865651747e2e152090f99c1d19d44e01aea5a4",
Rpc = "https://api.wax.liquidstudios.io",
});
}
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