WAX Unity Web3 Suite
AnchorLink
AnchorLink
  • Getting Started
  • Installation
    • WebGL installation
  • Examples
    • Quick Start
    • Login
    • Transact (with a Session)
    • Transact (without a Session)
    • Token Transfer
    • Vote
    • Manage CPU/NET
    • Sell Ram
    • Buy Ram
    • Bid Name
  • API Docs
    • AnchorLinkSharp
      • AnchorLink
      • ChannelInfo
      • Defaults
      • IdentifyResult
      • LinkAbiData
      • LinkCallback
      • LinkChannelSession
      • LinkChannelSessionData
      • LinkConstants
      • LinkCreate
      • LinkFallbackSession
      • LinkFallbackSessionData
      • LinkInfo
      • LinkOptions
      • LinkSession
      • LinkSessionDataBase
      • LinkSessionDataConverter
      • LinkSignatureProvider
      • LinkSignatureProviderArgs
      • LinkUtils
      • LoginResult
      • SealedMessage
      • SerializedLinkSession
      • TransactArgs
      • TransactOptions
      • TransactResult
      • WebSocketWrapper
      • Interfaces
        • ILinkOptions
        • ILinkStorage
        • ILinkTransport
      • Exceptions
        • LinkException
        • IdentityException
        • CancelException
        • SessionException
    • EosioSigningRequest
      • AbiConstants
      • CallbackPayload
      • IZlibProvider
      • IdentityV2
      • IdentityV3
      • InfoPair
      • RejectedPayload
      • RequestSignature
      • ResolvedCallback
      • ResolvedSigningRequest
      • SigningRequest
      • SigningRequestAbi
      • SigningRequestConstants
      • SigningRequestCreateArguments
      • SigningRequestCreateIdentityArguments
      • SigningRequestData
      • SigningRequestEncodingOptions
      • TransactionContext
      • TransactionHeader
    • AnchorLinkTransportSharp
      • Transports
        • UnityTransport
        • UnityCanvasTransport
        • UnityUiToolkitTransport
          • ScreenBase
          • PanelBase
          • FailurePanel
          • LoadingPanel
          • QrCodePanel
          • SigningTimerPanel
          • SuccessPanel
          • TimeoutPanel
          • Utils
      • StorageProviders
        • PlayerPrefsStorage
        • JsonLocalStorage
      • TransportOptions
      • NetZlibProvider
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  1. Examples

Quick Start

PreviousExamplesNextLogin

Last updated 2 years ago

  1. Add one of the Transport-Prefabs ( or ) to your scene.

  2. Instantiate a new AnchorLink-object in one of your scripts, assign the Transport and configure your AnchorLink for the usage with WAX and the endpoints of your choice.

   [SerializeField]
   internal UnityTransport Transport;
   internal AnchorLink myLink;

   public void Start(){
	   myLink = new AnchorLink(new LinkOptions()
	   {
		   Transport = this.Transport,
		   ChainId = "1064487b3cd1a897ce03ae5b6a865651747e2e152090f99c1d19d44e01aea5a4",
		   Rpc = "https://api.wax.liquidstudios.io",
	  });
  }
UiToolkitTransport
CanvasTransport
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