Installation
Requires Unity 2019.1+ with .NET 4.x+ Runtime
This package can be included into your project by either:
Installing the package via Unity's Package Manager (UPM) in the editor (recommended).
Importing the .unitypackage which you can download here.
Installing it via NuGet. (for Standard .NET users)
Dependencies
NativeWebsocket
WebSocket is a protocol that allows for real-time, two-way communication between a client and a server over a single, long-lived TCP connection. You can get installation instructions from this link
EosSharp
EosSharp is a library containing the necessary functionallity to serialize and deserialize Actions, Transactions, Blocks and other Data
In addition it contains the necessary functionallity for all kinds of cryptographic operations
Lastly it contains the functionallity allowing you and the AnchorLink-Library to access EOSIO or LEAP-based Nodes via their APIs.
EosSharp is not contained in this Package and no matter which installation method you choose, you have to install it manually in addition to this Package. If you havn't already installed it please follow the instructions in the section for EosSharp of this GitBook.
1. Recommended - Installing via Unity Package Manager (UPM).
In your Unity project:
Open the Package Manager Window/Tab
Click Add Package From Git URL
Enter URL:
https://github.com/liquiidio/AnchorLinkSharp.git#upm
2. Importing the Unity Package.
Download the UnityPackage here.
Then in your Unity project:
Open up the import a custom package window
Navigate to where you downloaded the file and open it.
Check all the relevant files needed (if this is a first time import, just select ALL) and click on import.
3. Install manually.
Download this project here.
Then in your Unity project, copy the sources from AnchorLinkSharp
into your Unity Assets
directory.
4. Install via NuGet (for Standard .NET users only - No Unity3D)
.NET CLI
>dotnet add package Liquiid.io.AnchorLinkSharp
Package Manager
PM> Install-Package Liquiid.io.AnchorLinkSharp
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