WAX Unity Web3 Suite
AuthenticatorLibrary
AuthenticatorLibrary
  • Getting Started
  • Installation
    • WebGL Insatallation
  • Examples
    • Getting Started
      • Canvas Example
      • UIToolkit Example
    • User Data
    • Token Transfer
    • Transact
  • API Docs
    • Canvas
      • UnityCanvasUAL
    • UiToolkit
      • UnityUiToolkitUAL
      • AuthenticatorButtonItem
      • AuthenticatorsPanel
      • BasicControl
      • ScreenBase
      • Utils
    • Authenticators
      • Anchor
        • AnchorAuthenticator
        • AnchorUser
        • AnchorWalletConfig
      • WaxCloudWallet
        • WaxCloudWalletAuthenticator
        • WaxCloudWalletConfig
        • WaxCloudWalletUser
    • Authenticator
    • User
    • AuthenticatorResponse
    • ButtonStyle
    • Chain
    • Utils
    • RpcEndpoint
    • SignTransactionResponse
    • UALOptions
    • UalConstants
    • UalError
    • UnityUAL
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  1. Installation

WebGL Insatallation

PreviousInstallationNextExamples

Last updated 2 years ago

WebGL builds will require the index.html file to be customised.

Download the full customised file .

An additional .js file to be included next to the customised html file. Download the .js file

Ensure that this line is added to make websockets work.

window.unityInstance = unityInstance;
Further reading

WebAssembly for purposes does not have Networking-Capabilities.

Read more here: (https://webassembly.org/docs/security/)

Final script should have this included

      script.onload = () => {
        createUnityInstance(canvas, config, (progress) => {
          progressBarFull.style.width = 100 * progress + "%";
          }).then((unityInstance) => {
	  
	  // !!! IMPORTANT
	  window.unityInstance = unityInstance; // <-- THIS LINE MUST BE ADDED TO ENSURE WEBSOCKETS WORK!!!
          // !!! IMPORTANT
	  
          loadingBar.style.display = "none";
          fullscreenButton.onclick = () => {
          unityInstance.SetFullscreen(1);
          };
        }).catch((message) => {
          alert(message);
        });

Additional snippets

Unity WebGL requires an event listener to paste from the OS clipboard. Use the following structure in script.onload.

window.addEventListener('paste', function (e) {
      const str = e.clipboardData.getData('text');
      window.unityInstance.SendMessage('CanvasExample', 'OnBrowserClipboardPaste', str);
     });
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