UIToolkit Example
Last updated
Last updated
In a Unity scene, add the UiToolkit authenticator handler prefab i.e. .
Add the specific that will be used e.g. or as prefabs to the scene and specify them in the handler that was added in Step 1.
Create a new script inheriting from MonoBehaviour, add a public member of type UnityUiToolkitUAL
and assign it in the editor.
In the Start-method, instantiate/initialize the respective handler prefab added above and add an action when the user login is successful.
N.B. Ensure that you assign an event handler/callback for the login ( UnityUiToolkitUAL.OnUserLogin += MyLoginCallback;
) to get the User
object. Click for more information.