Desktop Installation
Configuration
Component and Events
public void Start()
{
// Instantiate the WaxCloudWalletPlugin
_cloudWalletPlugin = new GameObject(nameof(CloudWalletPlugin)).AddComponent<CloudWalletPlugin>();
// Assign Event-Handlers/Callbacks
_cloudWalletPlugin.OnLoggedIn += (loginEvent) =>
{
Debug.Log($"{loginEvent.Account} Logged In");
};
_cloudWalletPlugin.OnError += (errorEvent) =>
{
Debug.Log($"Error: {errorEvent.Message}");
};
_cloudWalletPlugin.OnTransactionSigned += (signEvent) =>
{
Debug.Log($"Transaction signed: {JsonConvert.SerializeObject(signEvent.Result)}");
};
... see below ...
}Initialization
Initialization of the CloudWalletPlugin for Desktop-Builds or the use within the Unity Editor
Local Website hosted from Resources Folder
Local Website hosted from custom Pathes
Hosted Website (not local)
Troubleshooting
Pop-Ups
Debug-Mode
Last updated